It Takes Two Minigames Locations
Information technology Takes Two Trophy Roadmap
Introduction
Welcome to the It Takes Two Trophy Guide! This is a fairly unproblematic and straightforward platinum. There are no difficulty-related trophies. Only 25 Collectibles (Minigames) and the remainder are miscellaneous trophies that require you to interact with certain objects in certain chapters. The setup of the game and trophies is like to A Way Out, the previous game by the same development team. It's a co-op only splitscreen game. You can play information technology in local burrow co-op with ii controllers or with an online friend through PlayStation Network. There is no matchmaking so you must have a co-op partner figured out beforehand. The gameplay focuses on platforming and cooperative puzzle-solving. Don't try to do this by yourself with two controllers, some sections would exist very abrasive without a second histrion. That said, with 2 people working together the game is piece of cake plenty and the puzzle solutions obvious. The story is quite long, around xiii hours on average. Yous can go along where y'all left off, so no need to do it in one sitting. If you quit the game and select proceed information technology places you at the last checkpoint (no need to replay the sub-chapter from the get-go). The game is divided into 7 chapters with several sub-chapters (called "sections").
Pace 1: Get all Trophies & Minigames
There is only 1 pace to this platinum. Play through the story, go all 18 chapter-specific trophies and observe all 25 Minigames (Collectibles) along the mode.
The 18 chapters-specific trophies crave you to practise sure optional tasks in specific sections of the game. These are usually little easter eggs and side activities. The 25 Minigames are this game's version of Collectibles and they are marked by purple floating tambourines in the earth. Y'all can go along rail of them in Chapter Select, information technology shows exactly which ones you have found and which are missing.
The trophy list is already in chronological order. Only follow the trophy guide from top to bottom (it'south in chronological lodge) and cheque the Collectible Guide along the way
»Information technology Takes Two All Minigame Locations.
(Optional) Step ii: Chapter Select if you lot missed anything
If you missed a bays or a minigame y'all can quickly replay the Sections via Chapter Select. Some Sections are adequately long though (upwards to 1 hr) and then in order to non waste time you should get everything on the first attempt.
It Takes Two Trophy Guide
Important: Considering It Takes Two is a Co-Op Merely Game but doesn't accept matchmaking you lot should find a 2nd thespian to assist yous before purchasing it (local splitscreen with 2 controllers or online co-op). There is a free "Friend's Pass" which lets you souvenir the game to another person to join you. However, to earn trophies you must have purchased the full version, players joining with the Free Friend's Laissez passer Trial cannot earn any trophies!
Ability Couple Yous are unstoppable, nix stands in your way! | ||
Earn all other trophies in It Takes Two to unlock Platinum. | ||
It Took Two You lot did it! CO-LLA-BO-RATION! | ||
Awarded for finishing the story, cannot be missed. | ||
Minigame Megalomania All minigames found! | ||
» It Takes Two All Minigame Locations | ||
Fried Friendship It takes two to… torture. | ||
Affiliate: The Tree / Department: Captured When you reach a circular platform with 8 red latches on it, where Cody must place explosive goo on all 8 latches so May can blow them upwardly, take a little detour to check the path on the right. There's a red "Start" button on a side path and when you lot approach it you'll exist told not to press information technology. For this you must printing this button. This reveals a torture chamber, one of the two players gets sucked in and the trophy unlocks correct away. Be sure to do this before destroying the eight red latches of the aforementioned platform. Note: Both players receive this bays simultaneously.
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Struck A Pose Self-inflicted paparazzi. | ||
Chapter: The Tree / Section: Deeply Rooted Later on the Mortar Wasp Dominate Fight you will come to a room with a camera setup. Yous demand to stand up in front end of the stage (the stage shows squirrels and trees in the background). Then the second player needs to take an image of you lot. Note: Only the histrion being photographed volition receive the trophy. The player taking the photograph doesn't become information technology but you tin simply switch positions after and take player 1 accept a picture of thespian 2.
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Plastic Prison house Breakers They had no fashion out. | ||
Chapter: Rose's Room / Section: Pillow Fort Most the start of this section you'll walk by a star lamp and and so a flashlight. To the right of the flashlight you tin can bound up some pillows which lead to a plastic prison house with 2 figurines in information technology. Both players must practice a ground slam + on the buttons in front of the figurines, at the same fourth dimension. And then the figurines will say something and the bays unlocks. Note: Both players receive this trophy simultaneously.
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Faraway Frequencies The truth was out there all along! | ||
Chapter: Rose'southward Room / Section: Spaced Out During this section you must go through several portals, each leading to a new miniworld. Within the xanthous portal bound on the first yellow bouncy pad on the correct to become to the height of a belfry of pillows. At the very top you find an antenna. Collaborate with information technology and move it effectually to scan for 4 different frequencies. Heed to all 4 and the trophy will unlock. Note: Both players receive this bays simultaneously. The next trophy "Look At Him Go" can be done right after this in the aforementioned yellowish portal.
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Wait At Him Go Shoot for the stars, literally. | ||
Chapter: Rose's Room / Section: Spaced Out During this section you must go through several portals, each leading to a new miniworld. Inside the yellow portal (aforementioned portal every bit "Faraway Frequencies" trophy) there is a blue ramp about the commencement. Have player 2 (cherry boy) catapult player 1 (blue girl) upward the ramp. And so role player ii (carmine boy) must shrink themself to the smallest size and stand up on the lower edge of the ramp. Histrion 1 (blue girl) jumps on the upper role of the ramp from higher up with a footing slam + . This will catapult actor 2 (cherry boy) up to the stars and unlocks the bays. Note: Both players receive this trophy simultaneously.
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Break the Bank Guess information technology was time to cash out. | ||
*This bays is in the incorrect order in the default trophy list. The one below it "A Daring Devil" comes offset, so don't miss that i. Chapter: Rose's Room / Section: Hopscotch There's a squealer with 4 gilt coins in front of it, to the left of the minigame "Batting Team", which is unmissable on the primary story path (no way around information technology, you lot'll automatically walk into it and tin can't miss information technology). Pick up the four golden coins that are in front of the pig and place them on the dorsum of the pig. It volition then roll over and you must jump on its belly to break the "piggy" bank. This unlocks the trophy. Annotation: Just the player who destroys the piggy bank gets the trophy. You can restart the checkpoint from the interruption menu afterward to redo it for the 2nd thespian.
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A Daring Devil Put on a show and die trying. | ||
Chapter: Rose'south Room / Section: Hopscotch At the very offset of this level get directly ahead all the way to the cease until you tin can walk no farther (don't take the story path to the correct!). In that location is a toy car parked in front of a ruby-red ramp. One player must enter the car. The other must grab it from behind and pull it back, aim the motorcar at the cherry-red ramp and release it . The machine has to leap through the ring that hangs over the blood-red ramp for the trophy to unlock. You tin't pull it all the way back because then it will fly over the ring. Only pull information technology halfway back. Note: In my case but the player who sat in the car and jumped through the ring got the trophy simply others accept reported it unlocked for both players simultaneously. Either fashion, you can switch positions afterward.
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Snackosaurus Now await who'southward extinct! | ||
Chapter: Rose's Room / Section: Dino Land During this department you will be in a room with a alpine dinosaur toy. One player must bound on the dinosaur to control it. The 2nd thespian must stand up on a platform that Player ane can raise with the dinosaur. Immediately after Histrion i raised the first platform to get Histrion 2 up, printing to marshal the dinosaurs caput and press to eat the second histrion. Information technology can only be washed in this specific spot, the verbal spot is shown in the epitome below (the prompt will appear for the player sitting on the toy dinosaur). In one case the toy dinosaur eats the other player the trophy unlocks. Note: Both players receive this trophy simultaneously.
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Realize Your Art Isn't information technology pretty? That'due south going on the fridge. | ||
Chapter: Rose'due south Room / Department: One time Upon a Time From the get-go of the level walk straight ahead to the end of the castle courtyard and then take the path on the correct. At the stop you find a printer and some pigment. Jump into the rolling pieces on the dorsum of the printer. This will flatten you and unlocks the trophy. Note: You have to practice this yourself, information technology doesn't unlock for you lot when the other player does information technology. The trophy "On Rail Experience" takes identify in the same castle section.
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On Track Experience Choo Choo! | ||
Affiliate: Rose's Room / Section: Once Upon a Time At the very showtime of the level walk direct ahead to the end of the courtyard. You lot will encounter some railroad train tracks on the ground hither. Merely expect anywhere by the railroad train tracks and wait for a train to bulldoze by. Printing to bound on board the train and the trophy volition unlock. Note: You have to practice this yourself, information technology doesn't unlock for y'all when the other role player does it. The trophy "Realize Your Art" takes place in the aforementioned castle section.
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Platforming Prodigy Helltower? More like hullo-from-upwardly-here-tower! | ||
Chapter: Cuckoo Clock / Section: Gates of Fourth dimension During this level you lot will come up to a boondocks square area (outdoors). Become observe the funfair in this area. At the end of the funfair is a lit sign that says "HELLTOWER". In front end of this sign are two buttons, both players must jump on them simultaneously to make the tower appear. You must achieve the tiptop to earn the trophy. This will take some practice. Y'all have to time your jumps to get from i platform to the next above. Halfway upwards the belfry there are two moving side-walls. You need to wait for the walls to be aligned shut together, then practise i wall-bound and and then but hang on to the wall (press zilch) until the walls align again. Then you practise the next wall jump, the walls movement abroad from each other and you press nothing to hang on to the wall, wait for walls to align, do the adjacent wall jump, repeat until you lot get to the height of the wall. This is followed by some more moving platforms which are similar to the ones in the bottom section of the tower. Just accept your time to learn the design and don't try to rush it. If you autumn down you must redo the whole thing each attempt. You tin also hold on to the sides of platforms (e.g. double-jump and air nuance to the edge of a platform). Notation: You have to do this yourself, it doesn't unlock for you when the other histrion does it. The trophy "Force Triangulated" takes place in the aforementioned area. | ||
Forcefulness Triangulated Exhale some wind into your ocarina, my skyward princess! | ||
Chapter: Cuckoo Clock / Section: Gates of Time During this level you volition come to a town foursquare area (outdoors). Become find the river in this area and enter the gunkhole at the terminate of the river with both players. Go forward in the boat until you lot reach a piffling house on the right side. Enter that house and the trophy will unlock. Notation: You accept to do this yourself, it doesn't unlock for you lot when the other actor does information technology. The trophy "Platforming Prodigy" takes identify in the aforementioned area.
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Lost And Plant Once again? Keep rail of your kids! | ||
Affiliate: Snow Earth / Section: Winter Village When you enter the winter village with the 3 big towers (marked mission objectives), in that location's a frozen lake in the eye of the area. Go to the dorsum of the frozen lake to find a mother turtle with 4 empty nests in front of her. She lost her children and you lot need to bring them back. You must first activate the towers around the winter village to brand them spawn. Then the baby turtles will appear on the frozen lake in the middle of the area, quite close to the female parent turtle. There are two blue ones and ii red ones. You need to use your magnet power to push them back to the mother turtle. #1 (Crimson) – in the centre of the frozen lake, backside the pavilion. Notation: Both players get the bays simultaneously. | ||
Mood Swing Took things a chip too far, didn't you? | ||
Chapter: Snow Globe / Section: Winter Village When yous enter the winter village with the three big towers (marked mission objectives), actuate the bell of the left tower. This volition unfreeze the left role of boondocks. Underneath that same belfry is a swingset at the cliffside, at the very end of the village. At that place's someone sitting on the blood-red swing. Apply your magnet powers to brand him spin around really speedily which will unlock the trophy for both players. Note: Both players get the trophy simultaneously.
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Something Fishy Don't feed the animals! Or do, they're adorable. | ||
Affiliate: Snow Globe / Section: Beneath the Ice At the very offset of this level you must jump down into water. The story path then takes you lot to an underwater station. Exit the station and swoop up. Once you're out of the water look for a little boat (side by side to the "Ice Race" minigame). The boat has 2 harpoons on information technology, use them to catch some fish and feed them to the seals. Annotation: You have to do this yourself, it doesn't unlock for you when the other player does it. The trophy "Terror of the Seven Seas" takes place in the same area.
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Terror Of The Seven Seas Scurvy! Ye look smashing, captain! | ||
Chapter: Snow Globe / Department: Beneath the Ice At the very starting time of this level you must spring downward into h2o. The story path and then takes y'all to an underwater station. Exit the station and swoop up. Once you're out of the water look for a pirate transport in the distance. Climb upward the pirate ship, open the treasure breast behind the steering wheel, and collaborate with information technology to put on a pirate hat. This unlocks the bays. Annotation: You lot have to do this yourself, it doesn't unlock for you when the other player does information technology. The trophy "Something Fishy" takes identify in the aforementioned area.
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Bug Sized Relaxation Release that tension at the root level. | ||
Chapter: Garden / Section: Green Fingers Later the Burrower Boss Fight yous enter a spa edifice. Sit inside the pool in the spa to get this trophy. Notation: You have to do this yourself, it doesn't unlock for you when the other player does information technology.
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Meditation Maestro You lot reached a college state of mind. Or at to the lowest degree some peace and tranquility. | ||
Chapter: The Cranium / Department: Symphony After reaching the outdoor section with white clouds where you lot get the jetpack ability for the first time, there's a big tambourine direct in front of you (in front of the big golden dome). Enter the tambourine, in that location are ii stools there on which both players tin sit to meditate. This unlocks the bays. Note: You lot have to do this yourself, it doesn't unlock for y'all when the other player does it.
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Special Thanks / Credits
Special thanks to my co-op partner FranciRoosters for helping out.
It Takes Two Minigames Locations,
Source: https://www.powerpyx.com/it-takes-two-trophy-guide-roadmap/
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